Visar inlägg med etikett Animation. Visa alla inlägg
Visar inlägg med etikett Animation. Visa alla inlägg

Some hip-hop animation

Yesterday I attended a 25-hour animation marathon! I spent 7 hours creating a short hip-hop dance battle thingie, might not be the best animation ever but it was loads of fun to play around with crazy moves.

Without further ado! (I will post a new version later on when the studio responsible for the marathon has had a chance to light and render it!)


How to create a Game Character

...where the character in question is a swing, and the game is of course swinging!

This presentation goes through the basic steps of how you would create a 3d character, rig and animate it, and then implement it into a game. If you have no idea what I just said, hopefully you'll know after clicking through this thing below! Don't worry, it won't bite. (it's actually pretty cute)

Enjoy! :)

PS. When it's loaded, look at the bottom-right corner and click "More". Then click "Fullscreen", it's a lot easier to read!


Recap Week 05

I arrived a few days late this week, and had my first working day on Thursday. While I was gone the others in the team had several lectures, relevant to what they are working on. The concept team got to learn more about how to frame a shot, while the game team focused more on the pipeline.

We were also introduced to Scrum, which is a kind of work process. One of the essential parts of Scrum is that you have a back log. In the back log all of the features for a certain product should be included. The features could for example be stuff that the Product Owner (often the guy with the money) wants to see in the product.

When you have your back log, you decide on a release log. In this log, all of the features that you want in the first release should be included.

For example, if I were to create a TV series of 10 episodes, the back log would include everything I want to show in the the whole series. I decide that my imaginary series will feature one boy and one girl, and their parents.

For my first episode I want to focus only on the girl and boy. To avoid unnecessary work I create a release log where I only include the boy and the girl.

But say that I want to introduce the parents in the second episode. For the release log for the second episode, I would make sure to include all of the characters from my back log.

This works just as well on games, programming, lectures, and really all kind of situations...

When you have your release log, you divide all of the features into a number of Sprints. A Sprint usually lasts 3-30 days, and is a good way to see how the team is progressing. If the team hasn't met the deadline by the end of the sprint, it's a sign that something hasn't gone right.

When I started working on Thursday the team had already gotten Sprints to work with that was due the following Monday. Mine was to work on an animation test with the two main characters for Driftwoods (the working name for our project).

The purpose of this animation test was to see how two characters of very different sizes and moods would work. I also worked with the Sound Designer on adding sound effects and noises to the characters.

I learned a lot about how to work with someone who is dependant on my work to be able to do theirs. When I start my animation I'm now focused on blocking out the major movements as quickly as possible so that the Sound Designer will have an idea of what's going on in the scene.

We had no problem meeting the deadline, and it served as a good basis for the next week's Sprint.

While this was happening the bigger part of the rest of the team are working on fleshing out the universe to be able to write a back log. This was something that carried on to next week, and I will expand more on that then.

See you next week for more scrumming and animating!

Mmm.... AAAH!! Mmmm... AAAH!!




Created this head turn today! I focused on making the animation work smoothly, so I haven't given much thought to acting choices or why he is turning his head.

Originally it's only one head turn (from right to left), but as that was way too short I played the clip a few times back and forth... enjoy!

Tales of packing and blueberries


Just a quick post before I go to shower and packing all of my stuff, here's my latest animation! I can't believe how much I learned from doing this one, and how much I have left to learn... oh well, I hope you enjoy it!


Ett snabbt inlägg innan jag duschar och sätter igång och packa alla mina saker, här är min senaste animation! Jag har lärt mig helt fantastiskt mycket av att göra denna, och jag har insett att jag har otroligt mycket kvar att lära mig... aja, hoppas ni tycker om den!

Obligatory introduction post 2011



I figured the best introduction would be to simply show you my passion - animation. The showreel above shows some of the best work I've done in the last two years. I'm holding my thumbs that I will get to continue animating for many years to come!

This coming year is gonna be a very exciting one for me. The next 6 months I'm gonna spend learning and being inspired through Eucroma. After that I will graduate from Gotland University as a 3d animator, and who knows what comes after that...

But let's enjoy the little time that's left of 2011, and hope you all have a Happy New Year!!

((the yellow text below is the swedish version of my blog posts))

Jag antar att den bästa introduktionen är att bara visa er min passion - animation. Videon ni ser ovan visar några av de bästa verk jag gjort de senaste två åren. Jag håller tummarna för att jag får fortsätta animera i många fler år!

Detta kommande år blir väldigt spännande för mig. De närmsta 6 månaderna kommer jag spendera med att lära mig och bli inspirerad genom Eucroma. Jag kommer också att ta examen vid Högskolan på Gotland som 3d animatör, och vem vet vad som händer efter det...

Men låt oss njuta av det lilla som är kvar av 2011, och hoppas ni alla får ett Gott nytt år!!