Inspiration - Thought of you



More inspiration! I can't say how much I love this video and how fluid the animation is.

Created by the amazing Ryan Woodward!

The Hydroplane Hangar

We're currently working our asses off in Denmark. It's been very fun so far, especially since I've finally started to animate on dummy characters. Since we don't have the actual models or rigs yet (not even a finished concept!), we're just in general working with how the characters in general could interact with each other. This creates a base that we can use later on in the project.

Scrum has been introduced to the group's workflow. In essence, it's a way to organize tasks and have a good overview of the team's progress. It's also quite a contrast to how we used to work before (chaos).

But enough of that for today, I want to introduce you to the awesome building we are working in! It's part of the Danish Design School, and built inside a hangar. I've tried again and again to capture everything on photo, but it's impossible. So I'm just gonna upload a few different photos, and hope that it makes sense.

This is the "office" space in the morning.
The office as seen from the stairs.
We're basically up on a tower inside the hangar.
The stairs and ground floor!
We're on top of the tower on the right.
If you look to the right there are huge windows.
And very pretty light in the mornings.
The view from our tower office.
Note the smaller tower on the left side.
This be the smaller tower and windows as seen from the stairs.

Be right back, going to Denmark

I've spent a couple of nice days at home with my parents. But now new adventures await in Copenhagen where we will get going with a new structure and lots more energy!

Though I am gonna miss this corner... Music has always been a huge part of my life and animation. And it's nice to have a piano to play whenever you feel like it. :)


Inspiration - The Fantastic Flying Books





This animation was made in 2011 by the amazingly creative Moonbot Studios. I was linked to it just a few days ago, and I've rewatched it a few times by now...

It's 15 minutes long, but it's worth every minute. I love everything with it, especially as an animator. The sense of timing is stunning. The little scene at 04:14 is very entertaining!

So for all of you animators, book-loving people and... everyone actually... watch it! It's a piece of movie magic you won't forget. Mom too, there is no english in this movie. :)

The Journey so far

I'd like to take a moment to recap the journey so far. I know a lot of people have been confused about where I've actually been travelling, and where I'm going, so this is the moment to catch up!

January 8th

Me and three classmates left the safety of our little island, and ventured to the amazing Budapest! Here we got to have a lot of various lectures and also get to know each other. It turned out the a large part of the group were from Sweden (and thus we invented the "Swedish Panel" who disapproves if you speak swedish...)

We also created a game in a week. This was both a huge success and a huge failure... a lot of problem arose, and we were able to discuss them in detail and how to avoid creating the same situation in the future. I think that project will help us a lot in the near future, when we start to work on the main project. However we never got a finished game, so we failed in that sense. Still we learned a lot!


January 22nd

Two weeks later we had booked a mini bus to take the whole group to Ludwigsburg. It was a 10 hour ride packed with bags and people, but we were happy when we finally arrived in Germany.

There we enjoyed a week of workshops with Jörg Ihle at the Filmakademie. We focused mostly on the creation of storyworlds (the universe which will spawn into different products). We did this in various ways, one day we would be completely free to do whatever we wanted. The next day we would work from an image in small groups, and then let another group create products from our idea.

January 28th

This day marked the return to Sweden and Visby. We made an epic 18-hour journey with a train, two flights, two busses and finally a ferry. And when we finally reached home, we were very tempted to go back to Germany straight away... they didn't have loads of snow and -12 Celsius. Brrrrrr.

It's still pretty though. This is just outside the school!

I have mostly spent this time reflecting on what I've learned so far, and whether I have it in me to continue (as it is very stressful to travel around and spend all day long working). I actually had to visit the dentist because of the stress, I'd been grinding my teeth so much in my sleep I could barely eat anything, haha....

I also baked. A lot. Enjoy these samples!



February 8th

The journey to come... instead of going to Cologne, we're going straight to Copenhagen where we will spend the rest these 6 months. We've gotten to see some images of the work spaces, and it looks amaaaaazing... there will be a lot of photos once I get there.

We're staying there for two weeks until the next study break at home. Those two weeks are planned to be spent on learning pipelines and working on a benchmark (basically, creating stuff that will show how we want the finished product to look). I'm hoping it's gonna be a lot of fun!

Recap Week 03 - Inga Staden

Week number 3 was located in Ludwigsburg, Germany. We had workshops led by Jörg Ihle and a lecture by Inga Staden, both of which are very skilled and inspiring people.

Inga Staden's lecture is kind of already on the blog, as I used my notes from it and turned it into a presentation. To make things simple I'll just insert it below, so that you don't have to have two separate blog posts open.






The "Development" section are notes from her lecture (use the arrows to move back and forth between the slides, or just drag to move around freely)

First we went through what a Trans-media team should include. It would be very important to have a Trans-media producer who makes sure that everything keeps together. You would also have a Content Director who makes sure that the overall experience of all the products created, is coherent.

As we experienced in the first two weeks, there are a lot of differences between working with animated movies and games. There are different workflows, the team members have different perspectives, and so on. A Trans-media producer and a Content Director would in that case be very important to bridge the gap between different teams and make them work as a whole.

So if you click forward a bit in the presentation, you should come to a frame with the word "Brainstorming". The thought of this type of workflow is that the whole Trans-media team should brainstorm together to form a common storyworld.

Then the teams split up into their format teams (my examples in the presentation are games and movies) to individually produce assets for the product. After a while the teams re-unite to evaluate and optimize their efforts. And then we go back to the beginning with brainstorming!

This was our lecture with Inga Staden. I'd never considered the importance of having a Trans-media producer for example, or that you can split up into different teams and then reunite, so I found this to be very interesting.

Victor ate a Burger in Budapest

This wasn't the biggest burger they had...

But it was enough to make Victor happy!