My first issue to overcome was communicating with the sound designer. None
of us had really worked with each other's roles before, so the first
interactions were a bit awkward.
Troels had us do an exercise within each department (sound/music,
animation, programming, etc) where we had to imagine performing a job for a
client who had no clue how to do anything. As an animator, I need a certain
amount of information to know if I can make the deadline, or even make the
animation at all. And if my client don't know what information to give me, it's
handy if I have a number of questions written down somewhere that will give me
what I need.
And that's exactly what me and my fellow animator Valeria did! We put
together a document with five different categories, and 3-4 questions for each
category. The questions included stuff as "How many characters are there
in the shot?", "What are the key events?" and "How does the
characters relate to each other?"
As it turns out, these questions aren't only good for clients who don't
have a clue about anything. They are good questions to have in the back of your
mind for any type of animation you do. Say the director forgets to tell you
that the shot is only going to show the face of the character, and you start
animating the whole body. That's a lot of wasted work that could have been
avoided with just one simple question.
So, to come back to the issue I mentioned in the beginning. Our first
communications were a bit slow because none of us really knew what we needed to
know from each other. But since we've both sat down and written these
questions, we have a much better idea of what we need to perform our work. And
thus, our communication flows a lot better.
This will hopefully help me in future work as well, whether I work at a studio
or as a freelancer. If I can solve issues before they even appear, life will be
easier for everyone around me!
Det verkar som allt löser sig!
SvaraRaderaKram Mamma